Rafael Martins

Rafael Martins

Rafael Martins

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About Me.

Head of Technology & Multiplatform Specialist

17 years working in the planning, development and distribution of projects in game development and mobile fields, contributing on a very large number of devices, platforms and middleware’s.

I have solid experience in project management, Platforms SDK´s, R&D and emerging tech. I´ve been working in both fields (strategical and technical) alongside with managers and executives to establish partnerships, new projects, as well as define standards and solutions for customers, partners and manufacturers.

I´m always close to technical teams, helping products ecosystem layers such as requirements, architecture, programming and design.

I had an amazing experience working in Montréal (Canada), helping production teams to publish mobile AAA titles on international markets. I also took courses on some industry standard tools and game engines (2008, 2010, 2011).

It is noteworthy that I had previous experience in the sports field, working as a professional basketball player for over 10 years in clubs such as CCRN, Sorocaba and Club Athletico Paulistano. This experience taught me several values ​​that I apply within the corporate area.

Personal Information

  • NameRafael Martins
  • ResidenceSão Paulo, BRA
  • Comercial AddressBela Cintra, 217 - 3o andar
  • Emailra.martins13@gmail.com
  • Phone(+55) 11 3214-1508

My Skills

Game Development

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Mobile Development

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Project Management

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Strategical

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Companies I've worked for

Testimonials

My Resume.

Experience

  • Head of Technology, Games and Apps

    Cavylabs, SP, BRA

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    Present 2015
  • Director of Technology

    Hive Technology, SP, BRA

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    2013 2015
  • Technical Manager, WW

    Electronic Arts, São Paulo and Montréal (CA)

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    2013 2011
  • Development Lead

    Electronic Arts, São Paulo, BRA

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    2011 2010
  • Senior Software Engineer

    Electronic Arts, São Paulo, BRA

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    2010 2008
  • Mobile Software Engineer

    Skyzone Entertainment, SP and NJ (USA)

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    2008 2006
  • Mobile Software Engineer

    Delta10, SP, BRA

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    2006 2004

Education

  • PhD, Computer Engineering

    Universidade Presbiteriana Mackenzie, São Paulo, BR

    Field of study: Gerp, an Heuristic Evaluation Model onMultiplatform Game Development and Interaction

    2003 2007
  • MsC, Computer Engineering

    Universidade Presbiteriana Mackenzie, São Paulo, BR

    Field of study: Expert Systems on Game Development and Project Management Flow Generation

    2013 2012
  • Bacharel, Information Systems

    Universidade Presbiteriana Mackenzie, São Paulo, BR

    Field of study: Mobile Image Processing with J2ME and MIDP

    2012 2011

Strategical Skills

C-Level Report

90%

Decision Making

80%

Revenue Management

75%

Resources Allocation

70%

Coding Skills

Java

90%

C++

85%

C#

80%

Swift

80%

Management Skills

Project Management

80%

Team Management

90%

PM Tools

70%

Methodologies

70%

Tools Skills

Unity3D

90%

Cocos2D-x

95%

Android Studio

100%

XCode

90%

Portfolio.

  • All
  • Highlighted
  • Mobile
  • PC
  • Consoles
  • Android
  • iOS
  • Web Games
  • Hololens
  • VR
  • AR
  • Apple TV
  • TV Boxes
  • Windows Phone
  • Firefox OS
  • Leap Motion
  • J2ME/Brew
  • Sidekick
  • Apps & Software

Fifa 12

Android,iOS (2012)

Technical Manager

Bejeweled 2

Android (2011)

Technical Manager

Real Racing 2

Windows,TV Box (2012)

Technical Manager

Scrabble

Android,iOS (2013)

Technical Manager

Tetris Mobile

Android,iOS (2011)

Technical Manager

Mirror's Edge

iOS (2010)

Sr. SE (Post-Production)

Fight Night Round 4

Android (2009)

Tech Lead/Programmer (Platform porting)

Intel Game Hero

PC,Web (2013)

Director of Technology

ESPN Rally dos Sertões

PC (2014)

Director of Technology

Rocky 3D: Apollo´s Fall

J2ME, Brew (2007)

Game Engineer

Rocky Balboa

J2ME, Brew (2006)

Game Engineer

Triple Scoop Twist

J2ME (2006)

Game Engineer

Candypot

Android,iOS (2013)

Technical Director (Feature/PP))

Candypot Pocket

Firefox OS (2014)

Tech Director (Platform porting)

Press

Speeches, Talks & Conferences

  • Game Developent Week Interviews

    Mackenzie, São Paulo, BRA

    Game Talk: Project and Portfolio Management

    2021 2021
  • JAS3 Lab

    Mackenzie, São Paulo, BRA

    Mobile Apps Development with Java and Swift

    2019 2019
  • TDC: The Developers Conference

    São Paulo, BRA

    Multiplataform Game Development: Code, Fragmentation and Services Overview


    GameDays 2018

    Unicsul, São Paulo, BRA

    Multiplataform Game Development with Unity3D


    Semana da FCI

    Mackenzie, São Paulo, BRA

    Quick Prototype Game Development with Unity3D: Building an Breakout in 15 minutes

    2018 2018
  • Semana da FCI 2016

    Mackenzie, São Paulo, BRA

    An Overview of Game Development with C++

    2016 2016
  • I Congresso Brasileiro Online de Mobile

    São Paulo, BRA

    Talk: How Brazilian Game Developers fits on International Game Markets


    GameDays 2015

    Unicsul, São Paulo, BRA

    Cocos2D-x 3 Game Development Speech

    2015 2015
  • I Seminário de Games e Gamificação como Estratégia Empresarial e Educacional

    São Paulo, BRA

    Gamification on Brazilian Market

    2014 2014
  • TDC: The Development Conference

    UAM, São Paulo, BRA

    Game Development with Cocos2D-X


    XII Simpósio Brasileiro de Jogos e Entretenimento Digital

    Mackenzie, São Paulo, BRA

    Expert Systems to Support Management and Coding on Game Projects

    2013 2013
  • UNASP

    São Paulo, BRA

    Mobile Games Architecture and Development Course


    GameDays - Unicsul

    São Paulo, BRA

    Mobile Game Development


    WICA 2011

    São Paulo, BRA

    Mobile Game Development


    Nokia & Microsoft Game Developers Days

    São Paulo, BRA

    Navita Mobile Meeting

    São Paulo, BRA
    2011 2011
  • SP Game Show

    São Paulo, BRA

    Interview for Saga School about working for EA Mobile


    SP Game Show

    São Paulo, BRA

    Dev talk about Brazilian Game Development Market


    WICA 2010

    São Paulo, BRA

    Physics and Artificial Intelligence for Game Development

    2010 2010
  • Qualcomm Retail Workshop

    São Paulo, BRA

    Developing Content and Services for Brazilian Phone Carriers


    Motorola Motodev Summit

    São Paulo, BRA

    Blackberry Development Congress

    São Paulo, BRA
    2009 2009
  • Montréal Game Summit

    Montréal, CA
    2008 2008

TV & Radio

  • Desenvolvimento de Jogos - Direção e Panorama do Mercado

    São Paulo, BRA

    RádiO ESPN / Estadão

    2014 2014
  • Podcast Gamedev Brasil

    São Paulo, BRA

    Current state of International and National Mobile Games Market

    2012 2012
  • Puccamp Jornalismo - GameDev Interviews

    São Paulo, BRA

    Brazilian Game Market Podcast

    2011 2011
  • MTV

    São Paulo, BRA

    Interview: Mobile Game Development for Brazilian Developers and Market

    2009 2009

Academic

Published Works

  • Evaluation of Leap Motion Controller on 2D Game Environments using Usability Heuristics

    Martins, R. e Notargiacomo, P. - Universidade Presbiteriana Mackenzie

    Multimedia Tools and Applications - Springer

    2020 2020
  • Broadcast-Broadband experience in ATSC 3.0: Proposal for gamification and complementary cameras

    C. Akamine, R. Martins, R. A. Vaz, A. Godoi, G. H. M. G. de Oliveira, R. S. Rabaça, et al. - Universidade Presbiteriana Mackenzie

    IEEE Broadcast Symposium

    2018 2018
  • Handbook of Research on Immersive Digital Games in Educational Environments

    Pollyana Notargiacomo, Felipe Cabrini, Daniel Ohata, Rafael Martins, Rafael Brancaccio, Rafael Marin

    IGI Global
    Chapter 5 - The uses of games that transcend the play and mediate learning
    DOI: 10.4018/978-1-5225-5790-6.ch006

    2014 2014
  • Expert Systems on Digital Games Production and Management

    Universidade Presbiteriana Mackenzie - São Paulo, BRA

    Simpósio Brasileiro de Jogos e Entretenimento Digital

    2013 2013

Teach & Content

  • Desenvolvimento de Jogos Mobile

    FIAP, MBA em Desenvolvimento para Dispositivos Móveis

    Desenvolvimento de jogos mobile utilizando Unity3D e Cocos2d-X

    Present 2016
  • Portfólio e Negocios em Jogos

    Universidade Presbiteriana Mackenzie, Graduação em Jogos Digitais

    Produção de apostilas e material audiovisual para a disciplina.

    2019 2018
  • Projeto Interdisciplinar em Jogos Digitais

    Unicsul, Graduação em Jogos Digitais

    Produção de apostilas e material audiovisual para a disciplina.

    2020 2019
  • Tópicos Especiais em Jogos

    Unicsul, Graduação em Jogos Digitais

    Produção de apostilas e material audiovisual para a disciplina.

    2019 2018
  • Plataformas de Jogos

    Unicsul, Graduação em Jogos Digitais

    Produção de apostilas e material audiovisual para a disciplina.

    2019 2018
  • Jogos para Dispositivos Móveis

    Unicsul, Pós-Graduação em Jogos Digitais

    Produção de apostilas e material audiovisual para a disciplina.

    2019 2018

People & Companies i follow

  • All
  • Games
  • Mobile
  • 3D
  • Management
  • Sports

Contact Me.

Let's Talk

São Paulo, BRA
(+55) 11 3214-1508