Advisor, CTO-aaS
Cavylabs, SP, BRA
Managing and overseeing development for multi-platform porting (Consoles, Mobile, PC and VR). Working with clients, RFPs, Tech sales and prospection for new IPs and projects.
21 years working in the planning, development and distribution of projects in game development and mobile fields, contributing on a very large number of devices, platforms and middleware’s.
I have solid experience in project management, Platforms SDK´s, R&D and emerging tech. I´ve been working in both fields (strategical and technical) alongside with managers and executives to establish partnerships, new projects, as well as define standards and solutions for customers, partners and manufacturers.
I´m always close to technical teams, helping products ecosystem layers such as requirements, architecture, programming and design.
I had an amazing experience working in Montréal (Canada), helping production teams to publish mobile AAA titles on international markets. I also took courses on some industry standard tools and game engines (2008, 2010, 2011).
It is noteworthy that I had previous experience in the sports field, working as a professional basketball player for over 10 years in clubs such as CCRN, Sorocaba and Club Athletico Paulistano. This experience taught me several values that I apply within the corporate area.
Over two decades of crafting and optimizing cross-platform and AAA titles, leveraging middleware and emerging technologies for immersive experiences
Expert in publishing mobile games and apps globally, integrating diverse platform SDKs and ensuring seamless performance across devices
Strategic and technical initiatives, defining standards, and coordinating cross-functional teams to deliver complex projects on time
Trusted advisor to executives, forging partnerships and driving R&D to align technology solutions with business objectives
Working with Rafael has been an outstanding experience. He is always punctual, his knowledge is vast and extensive. Rafael is dedicated, self-motivated, methodical, and very capable. Whenever I had a problem, there has never been a time he has left me without a solution. Besides being a joy to work with, Rafael is a take-charge person who is able to present creative solutions to complex problems and communicate the benefits to the company.
Also, it is worth saying that being really good friends with him since college might have helped amplifying the good chemistry and work ethic we've been currently developing together. Therefore, he's definitely worth recommending.
Rafael was one of the best managers I ever had. The person you feel you can really trust. He is also a great mentor who has knowledge of almost everything in Game Development and is always glad to help and teach you something.
Rafael is an awesome professional and person. We've worked together for almost three years in a lot of projects at EA and Skyzone. As lead developer of our team, Rafael was very dedicated and helpful when we need. He is very compromised about the quality of his work, he studies a lot game development and is passionate about his work with games. Also, he plays basketball and loves good electronic music.
Excelent person and player. Hard worker, easy going person, very commited been a responsible person. I had a pleasure to play with him in 99, fortunately I met him again besides we're playing again but in a different level. I highly appreciate his friendship.
Managing and overseeing development for multi-platform porting (Consoles, Mobile, PC and VR). Working with clients, RFPs, Tech sales and prospection for new IPs and projects.
Led Brazil Gaming Studio and LATAM partnerships, delivering co-development, porting, and consultancy projects with top AAA publishers. Mentored and grew cross-functional teams while driving collaborations across divisions to launch new gaming products globally.
Directed technology strategy for IP creation, advergames, multi-platform porting (iOS, Android, Windows, Mac, VR) and managed agile teams and budgets. Spearheaded R&D initiatives and delivered consultancy and lectures on innovation and emerging game technologies.
Oversaw digital games, mobile apps, and martech projects (Ambev, P&G, Intel), leading programming, art, QA, and marketing teams to meet P&L goals. Implemented Hansoft for process optimization, founded the Mobile Apps division, and launched the first national advergame partnership.
Defined middleware and platform standards for consoles, Smart TVs, and 2D engines across global studios, and led pipelines for Real Racing, FIFA, Scrabble, and Tetris. Coordinated strategy, technology choices, and QA across EA’s Bucharest, Montréal, and LA studios.
Headed production for Android and multi-platform mobile, building performance tools and EAMT middleware processes. Led the Bejeweled 2 Android rebuild and prototyped emerging handset technologies while scaling teams.
Engineered and ported flagship mobile titles (FIFA, Spore, Need for Speed, Dakar, NBA Live), delivering global launches and exclusive handset demos. Developed proprietary frameworks and tools to streamline post-production and distribution.
Managed porting and development of 60+ J2ME/Brew titles for major publishers, optimizing distribution to increase sales by 30%. Led rapid multi-platform back-porting and Sidekick co-development under tight schedules.
Performed requirements analysis and UML design for modular Java applications (J2SE/J2EE/J2ME) across enterprise and mobile projects. Implemented core system components using Eclipse and JBuilder toolchains.
Field of study: Gerp, an Heuristic Evaluation Model onMultiplatform Game Development and Interaction
Field of study: Expert Systems on Game Development and Project Management Flow Generation
Field of study: Mobile Image Processing with J2ME and MIDP
PC (2024)
Technical Director, Platform Porting, Cancelled
Android/iOS (2025)
Technical Director, Support
Xbox Series, PS5, Nintendo Switch (2025)
Console Porting
Android,iOS (2012)
Technical Manager
XSX/XOne, PS4/PS5, Switch (2025)
Technical Director, Console Porting
Android (2011)
Technical Manager
Windows,TV Box (2012)
Technical Manager
Android,iOS (2013)
Technical Manager
Android,iOS (2011)
Technical Manager
iOS (2010)
Sr. SE (Post-Production)
Android (2009)
Tech Lead/Programmer (Platform porting)
Android/iOS (2018)
Technical Director, LiveOps
PC,Web (2013)
Director of Technology
PC (2014)
Director of Technology
J2ME, Brew (2007)
Game Engineer
J2ME, Brew (2006)
Game Engineer
J2ME (2006)
Game Engineer
Android,iOS (2013)
Technical Director (Feature/PP))
Firefox OS (2014)
Tech Director (Platform porting)
Juror and Speaker: Brazil finalists
Behind the Screens: Mobile AAA Game Development Ecosystem
Porting and Multiplatform Projects from the Outsourcing Perspective
ASAS 22 - Summit presented by Universidade do Estado do Amazonas and Academia Stem
Game Talk: Project and Portfolio Management
Mobile Apps Development with Java and Swift
Multiplataform Game Development: Code, Fragmentation and Services Overview
Multiplataform Game Development with Unity3D
Quick Prototype Game Development with Unity3D: Building an Breakout in 15 minutes
An Overview of Game Development with C++
Talk: How Brazilian Game Developers fits on International Game Markets
Cocos2D-x 3 Game Development Speech
Gamification on Brazilian Market
Game Development with Cocos2D-X
Expert Systems to Support Management and Coding on Game Projects
Mobile Games Architecture and Development Course
Mobile Game Development
Mobile Game Development
Interview for Saga School about working for EA Mobile
Dev talk about Brazilian Game Development Market
Physics and Artificial Intelligence for Game Development
Developing Content and Services for Brazilian Phone Carriers
RádiO ESPN / Estadão
Current state of International and National Mobile Games Market
Brazilian Game Market Podcast
Interview: Mobile Game Market & Development for Brazilian Developers
Multimedia Tools and Applications - Springer
IEEE Broadcast Symposium
IGI Global
Chapter 5 - The uses of games that transcend the play and mediate learning
DOI: 10.4018/978-1-5225-5790-6.ch006
Simpósio Brasileiro de Jogos e Entretenimento Digital
Desenvolvimento de jogos mobile utilizando Unity3D e Cocos2d-X
Produção de apostilas e material audiovisual para a disciplina.
Produção de apostilas e material audiovisual para a disciplina.
Produção de apostilas e material audiovisual para a disciplina.
Produção de apostilas e material audiovisual para a disciplina.
Produção de apostilas e material audiovisual para a disciplina.